/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.instancemanager.RaidBossPointsManager;
import net.sf.l2j.gameserver.instancemanager.RaidBossSpawnManager;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Spawn;
import net.sf.l2j.gameserver.model.L2Summon;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
import net.sf.l2j.util.Rnd;

/**
 * This class manages all RaidBoss. In a group mob, there are one master called
 * RaidBoss and several slaves called Minions.
 * 
 * @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
 */
public final class L2RaidBossInstance extends L2MonsterInstance {
	private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30
	// sec
	private RaidBossSpawnManager.StatusEnum _raidStatus;

	/**
	 * Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance
	 * constructor).<BR>
	 * <BR>
	 * <B><U> Actions</U> :</B><BR>
	 * <BR>
	 * <li>Call the L2Character constructor to set the _template of the
	 * L2RaidBossInstance (copy skills from template to object and link
	 * _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the
	 * L2RaidBossInstance</li> <li>Create a RandomAnimation Task that will be
	 * launched after the calculated delay if the server allow it</li> <BR>
	 * <BR>
	 * 
	 * @param objectId
	 *            Identifier of the object to initialized
	 * @param L2NpcTemplate
	 *            Template to apply to the NPC
	 */
	public L2RaidBossInstance(int objectId, L2NpcTemplate template) {
		super(objectId, template);
	}

	@Override
	public void onSpawn() {
		setIsRaid(true);
		super.onSpawn();
	}

	@Override
	protected int getMaintenanceInterval() {
		return RAIDBOSS_MAINTENANCE_INTERVAL;
	}

	@Override
	public boolean doDie(L2Character killer) {
		if (!super.doDie(killer))
			return false;
		L2PcInstance player = null;
		if (killer instanceof L2PcInstance)
			player = (L2PcInstance) killer;
		else if (killer instanceof L2Summon)
			player = ((L2Summon) killer).getOwner();
		if (player != null) {
			broadcastPacket(new SystemMessage(
					SystemMessageId.RAID_WAS_SUCCESSFUL));
			if (player.getParty() != null)
				for (L2PcInstance member : player.getParty().getPartyMembers())
					RaidBossPointsManager.addPoints(member, this.getNpcId(),
							this.getLevel() / 2 + Rnd.get(-5, 5));
			else
				RaidBossPointsManager.addPoints(player, this.getNpcId(),
						this.getLevel() / 2 + Rnd.get(-5, 5));
		}
		RaidBossSpawnManager.getInstance().updateStatus(this, true);
		return true;
	}

	/**
	 * Spawn all minions at a regular interval Also if boss is too far from home
	 * location at the time of this check, teleport it home
	 */
	@Override
	protected void manageMinions() {
		_minionList.spawnMinions();
		_minionMaintainTask = ThreadPoolManager.getInstance()
				.scheduleGeneralAtFixedRate(new Runnable() {
					public void run() {
						// teleport raid boss home if it's too far from home
						// location
						L2Spawn bossSpawn = getSpawn();
						if (!isInsideRadius(bossSpawn.getLocx(),
								bossSpawn.getLocy(), bossSpawn.getLocz(), 5000,
								true, false)) {
							teleToLocation(bossSpawn.getLocx(),
									bossSpawn.getLocy(), bossSpawn.getLocz(),
									true);
							healFull(); // prevents minor exploiting with it
						}
						_minionList.maintainMinions();
					}
				}, 60000, getMaintenanceInterval() + Rnd.get(5000));
	}

	public void setRaidStatus(RaidBossSpawnManager.StatusEnum status) {
		_raidStatus = status;
	}

	public RaidBossSpawnManager.StatusEnum getRaidStatus() {
		return _raidStatus;
	}

	/**
	 * Reduce the current HP of the L2Attackable, update its _aggroList and
	 * launch the doDie Task if necessary.<BR>
	 * <BR>
	 */
	@Override
	public void reduceCurrentHp(double damage, L2Character attacker,
			boolean awake) {
		super.reduceCurrentHp(damage, attacker, awake);
	}

	public void healFull() {
		super.setCurrentHp(super.getMaxHp());
		super.setCurrentMp(super.getMaxMp());
	}
}
